Friday, March 24, 2017

Orks vs. Tyranids

My buddies played a game of 2nd ed. the other night, slowly beginning to form the Project Anvil adjustments (we use activation chits drawn from a mug - allowing much more of a back-n-forth, etc.).  These kinds of rules will be detailed later when they're nicely ironed out.

The game was Orks vs. Tyranids (with a likely Tyranid victory when the game was called).  It's fun seeing the group re-assembling armies which have sat dormant in shelving for 10-15-20 years.  Most of the group played 40K up through 2nd/3rd ed. and bailed out when the game became more tournament based and the scale went through the roof.








 Note some of the unpainted stuff - a lot of us are starting to fill out armies with whatever models we can get our hands on - including using new plastics where they fit!






2 comments:

  1. Do you have any more details how the activation chits work, is it just a bag with a chit for each unit? It makes sense that it would, as Bolt Action is a descendent of this game (both designed by Rick Priestly).

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    1. There is a post on this blog (somewhere) that details how we do chit-activation. We haven't been using it too much lately, though we used it a ton in 8th edition. In shortest terms; at the start of each turn, a single coloured chit is placed in a bag/mug for each unit you have on the table - not labeled per unit, just per side. You draw tokens until a different colour is drawn, the player then activates a number of units up to the number of tokens he drew, etc.

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