Saturday, January 7, 2017

The Purpose


Welcome to Project Anvil.  This is a simple blog dedicated to a game modification intended for Games Workshop's 2nd edition Warhammer 40,000 tabletop miniatures game.  This is colloquially referred to as Oldhammer or Middlehammer, having taken place in the early to late 1990's.

Project Anvil is aimed at streamlining a handful of rules or practices which hindered gameplay in 2nd edition, namely condensing and re-doing the Psyker Phase and Close Combat - as well as changing up unit activation.

Needless to say, all of the content on this blog is free-to-use and is a constant work-in-progress.  I don't have the gaming community currently to playtest this nearly as much as I'd like.  When most of this is narrowed down and solidified I will provide a simple PDF file to detail the changes.  If you have any suggestions please feel free to post it in the comments sections of the pertinent post!

Thanks,
Oscar

5 comments:

  1. Hi Oscar,

    I think what you are doing here is great. My gaming group and I recently decided to start playing 40k 2E again, and have our first game tonight.

    Have you done any clarification on the Close Combat phase yet? After an initial readthrough of the rules to prepare for our game, I am still confused as to which Close Combat/Pistol weapons you can attack with once you have determined how many hits you have scored.

    Can it be any of them - So if you score 3 hits, and have a Chainsword and a Plasma Pistol, could all of the hits come from the Plasma Pistol?

    Thanks!

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    Replies
    1. We have not yet, but I'll try to put up a 2E cheat sheet sometime soon. We're going to be running through our "own" version of CC in the next couple of weeks and when we're comfortable with it we'll post it up as the PA "alternate" option. Close combat is a damn mess in 2E for the most part.

      As it is written once you figure out your combat score and determine the number of hits you get against your opponent, you're free to use whatever weapon you're armed with (certain limits apply - such as plasma pistols don't have sustained fire, etc.). But yes if you score 11 to your opponents score of 6, you may fire your pistol five times or punch them five times with your power fist (or any combination of the two).

      If it's your first couple of games, I'd skip most of the modifiers - unless a piece of wargear relies on them. I'll try to put together a classic 2E cheat sheet soon for this kind of stuff.

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  2. Thanks for the reply Oscar. I'll let you know how the game goes. We are doing a really small battle (360 points per side) of Chaos vs Imperial Guard.

    Are you guys using strictly 2E era units and vehicles, or are you working to take some of the current armies, vehicles, and units, and create 2E rules for them?

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    Replies
    1. We won't be using a heap of vehicles, but yes we'll be adjusting some later vehicles for 2nd edition. For instance in the resources link I've put up some Eldar vehicle datafaxes - so we included the Wave Serpent and Nightspinner which never had datafaxes originally (excluding the old Armorcast one which doesn't match current models, etc.). It'd be relatively easy to "create" 2nd ed. vehicles, particularly ones based on existing 2nd edition vehicle chassis. Just adjust points and add/subtract weapons, etc.

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  3. Thank you so much for all of this.

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