This video popped up on my feed today, figured I'd add it to the blog. Duncan Rhodes (now of Duncan Rhodes Painting Academy and of previous GW painting tutorial fame) does a retro paint job on a Blood Angel miniature from 1992.
Monday, November 30, 2020
Inspiration: Eldar Pirates and Dark Angels working together?
After many moons of not gaming 40K (in any edition!), we finally played a proper 2nd edition game. No modifications (except how we handle flamed units). No PA Activations, etc...just classic 2nd edition by the book.
We took two 500 point forces and played cooperatively against a 1,000 Tyranids list. Running my Eldar I opted for two small squads of Pirates, led by heroes...and a unit of Eldar scouts. The Dark Angels, led by a Techmarine, ran two battle squads in rhinos.
We added a narrative mission focus, in case this turns into a campaign:
- An Imperial world had ceased communicating with the nearest system.
- A nearby Dark Angels frigate was dispatched to investigate.
- Upon arriving in system, the Dark Angels frigate experienced long-distance communication issues.
- The Dark Angels frigate was hailed by an unknown Xenos ship.
- This Xenos ship turned out to be an Eldar Pirate vessel.
- While prepared to destroy the Xenos vessel, the Dark Angels first accepted a hail from the self-proclaimed captain of the vessel.
- The Eldar Pirate Captain informed the Dark Angels that the Tyranids Xenos had overwhelmed the planet. The Pirate Captain and his ship were monitoring the Tyranid fleet as it was nearing the Eldar Craftworld of Yderis.
- The Dark Angels acknowledged this possibility when their long-range communications failed, an issue consistent with evidence of the Tyranids hive fleets.
- Within hours of translating in system, the Dark Angels came under attack from the Tyranid hive fleet.
- A small combined party of Eldar Pirates and Dark Angels made for the surface of the planet, hoping to fire off a distress signal from the planet's communications satellites - perhaps the only communications strong enough to break the cloud of the Tyranids' fleet.
Our goal: At the start of each turn, if we possessed models inside the communications command building, we could roll a single D3. If we acquired nine points, the message was sent successfully.
First, an apology!
As with my other blogs, I didn't realize that Google had stopped sending comment notifications - so I just stumbled upon a dozen or more comments which I have never seen. I apologize and will reply to those shortly!
I will now occasionally check the comments section as Google no longer notifies the blog owner.