The game was Orks vs. Tyranids (with a likely Tyranid victory when the game was called). It's fun seeing the group re-assembling armies which have sat dormant in shelving for 10-15-20 years. Most of the group played 40K up through 2nd/3rd ed. and bailed out when the game became more tournament based and the scale went through the roof.
Friday, March 24, 2017
Orks vs. Tyranids
My buddies played a game of 2nd ed. the other night, slowly beginning to form the Project Anvil adjustments (we use activation chits drawn from a mug - allowing much more of a back-n-forth, etc.). These kinds of rules will be detailed later when they're nicely ironed out.
The game was Orks vs. Tyranids (with a likely Tyranid victory when the game was called). It's fun seeing the group re-assembling armies which have sat dormant in shelving for 10-15-20 years. Most of the group played 40K up through 2nd/3rd ed. and bailed out when the game became more tournament based and the scale went through the roof.
Note some of the unpainted stuff - a lot of us are starting to fill out armies with whatever models we can get our hands on - including using new plastics where they fit!
The game was Orks vs. Tyranids (with a likely Tyranid victory when the game was called). It's fun seeing the group re-assembling armies which have sat dormant in shelving for 10-15-20 years. Most of the group played 40K up through 2nd/3rd ed. and bailed out when the game became more tournament based and the scale went through the roof.
Do you have any more details how the activation chits work, is it just a bag with a chit for each unit? It makes sense that it would, as Bolt Action is a descendent of this game (both designed by Rick Priestly).
ReplyDeleteThere is a post on this blog (somewhere) that details how we do chit-activation. We haven't been using it too much lately, though we used it a ton in 8th edition. In shortest terms; at the start of each turn, a single coloured chit is placed in a bag/mug for each unit you have on the table - not labeled per unit, just per side. You draw tokens until a different colour is drawn, the player then activates a number of units up to the number of tokens he drew, etc.
Delete